한국어 보기
👋 Introduce
Introduce
- Hello, I‘m Kisoon Kwon, and I’m a software developer with 10 years of experience.
- My interest in video and audio content led me to pursue the development of multimedia software.
- Through providing technical support to clients in the US and Europe, I gained knowledge of various media-related topics and trends.
- To ensure fast and accurate solutions, I make a habit of analyzing and sharing information.
- I strive to approach things from diverse perspectives, whether it be something small or exceptional.
Contact & Channel
⚒️ Skill
Engineering
C, C++, Android, iOS(Objective-C, Swift), Shell script
DevOps
Jenkins
Tools
VS Code, Git, Bitbucket, Sourcetree, Jira, Slack
💼 Work Experience
Video Intelligent System Team
2019.11 ~ 2022.12
Video Intelligent System Team
2013.02 ~ 2019.10
- Distribution and Technical Support of Streaming Media Player SDK to Various Clients
- Sky: Sky Go, Sky Sports
- BT: BT sport
- Bell Canada: TSN RDS multiview
- XRSpace: PartyOn
- Proximus: Pickx
- MediaPro: La Liga TvBar, Gol Mundial
- AT&T, DirectTV
Management of Android/iOS Streaming Media Player SDK
- Maintenance of mobile platform libraries based on C and C++
- Android: *.java(or *.jar) + *.so
- iOS: *.Framework
- Implementation of improved functionality beyond Android EXO/iOS AVPlayer
- Improved device compatibility
- Improved exception handling for abnormal content
- Development of APIs tailored to client needs
Unity/Unreal-Specific Streaming Media Player Project
- Developing SDK exclusively for Unity/Unreal projects
- Porting the existing mobile SDK to Unity/Unreal projects
→ Contributed to launching the world's first Unity/Unreal-specific Streaming Media Player SDK business.
Audio Processing Engineering
- Implementation of iOS HW audio decoder
- Support for FLAC codec → creation of new business model
- Replacement of existing SW audio decoder → improved audio performance
- Development of Dolby SW decoder
- Porting of Dolby SW decoder package → improved device compatibility
- Implementation of Dolby Passthrough for Android set-top boxes
- Utilization of HW Media Codec API → contribution to the formation of new Android set-top box business market
Video Processing Engineering
- Implementation of iOS Metal Video renderer
- Alternative to iOS OpenGL Video Renderer
- Compatibility and performance improvement for Unity/Unreal iOS projects
SDK Automation System Project
- Implementation of Jenkins job and build scripts
- Construction of SDK build system → 70% reduction in build time
- Construction of daily compile work → contribution to code stabilization
- Maintenance of team-specific SDK distribution webpage
- Use of AWS cloud services and PHP
- Implementation of automatic SDK package configuration tailored to client-specific requirements → 80% reduction in client deployment time and reduction in deployment errors
Network Engineering
- Algorithm development for prioritization of HLS/DASH streams and tracks
- Implementation of algorithm for applying codec before stream and track changes
→ resolution of audio interruption issues
- Improvement of Android SSL certification process
- Implementation of certification inspection function for content links
→ improved content security
- Implementation of split download logic based on file count and folder size calculation
- Resolution of malfunctioning download issues for large content on older Android devices
SDK Performance Improvement Project
- Adjustment of debug log level to control log output
- Improvement of interrupted playback issues for high-quality video
✍️ Education
Hanbat National University
2006.03 ~ 2013.02
- Bachelor of Science in Multimedia Engineering